THQ's Michael "Eyejinx" Fitch stopped by IGN's VN Boards to let everyone know that the first promised patch for Titan Quest has been delayed until Friday, July 7th. The good news is that he did offer the full patch notes in his post:
I know that this will not be a popular bit of news, but we have pushed back the ETA on the patch from today until Friday, July 7th. We are doing everything we can to ensure that issues are addressed effectively and that the process of patching will go as smoothly as possible.
While we can't give you the patch today, we do have the next best thing, which is the official patch notes.
Â· Fixed crash caused by teleporting in multiplayer after players used Rally skill
Â· Fixed NPC dialogue windows closing when NPC moves to avoid other characters
Â· Fixed bug with different relic bonuses for different players in multiplayer
Â· Fixed relic completion sounds propagating to all clients in multiplayer
Â· Fixed multiplayer lobby UI error with sort arrow
Â· Fixed a multiplayer lobby crash
Â· Fixed internet connection problem with custom maps
Â· Fixed a memory leak
Â· Improves multiplayer connection reliability
Â· Improves multiplayer performance
Â· Improves item auto-placement in inventory
Â· Added character back-up functionality
Â· Added option to disable compatibility check
Most players will be able to get the patch from the "Updates" button on the main menu. If you have a supported hardware configuration and are unable to start the game due to a failed compatibility check, you will need to download the stand-alone patch. We will provide a separate URL for this.
We are still working on fixes for various other crashes that people are experiencing. The posts that people have been making on the forums about their detailed system specs have given us a good data set to work with, and we are in the process of assembling hardware and reproducing the issues that people are having. We are also working on an improved error reporting system, which we hope to roll out in the near future.