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Titan Quest is a polished, pretty and solidly done rendition of Diablo that takes no chances, sticks closely to the established formula and does an admirable job of updating the action-RPG genre for newcomers. Its combination of sharp, good looking graphics and somewhat more forgiving game play make the aimless killing and looting experience a much friendlier affair than before. The hardcore may find these changes dumbed down or weak. Everyone else, especially people that aren't hardcore but enjoyed Diablo, will find this to be a nice nostalgic trip to a simpler kind of gaming that lives up to the high graphical standards of today's games. If you've been hankering for more Diablo style action, you can't go wrong with this. Not innovative, but well done nonetheless.
The second is at Gamer Within with an overall score of 9.0/10:
We owe a lot to Blizzard and the Diablo series for creating the genre, just like we owe a lot to id and Doom. But honestly, it is not sacrilege to move on and thoughtfully open your eyes. Diablo 2? Great game, but I have had better. It is called Titan Quest.
The third is at ActionTrip with an overall score of 79/100:
So in closing, I did enjoy many aspects of Titan Quest. The combat segment of the action RPG experience is spectacular, the game looks beautiful and it offers an epic journey through a massive single-player campaign. Still, I must admit that my interest in it kept waning as time went on. Obviously, what I offer (again) is my highly subjective opinion. Someone with a different sensibility for fantasy games may find Titan Quest spectacular in every way. To be fair, Iron Lore does offer more than enough content to stir some people into that direction. What I can give you, however, is my own feelings about the game. Take that for what it's worth to you.
And the fourth is at FiringSquad with no overall score:
The graphics are spectacular, with a particularly impressive animation system. The ragdoll physics give a real kick especially if a satyr is launched high off his feet by a critical hit, or a skeleton is violently shattered by a particularly crushing blow. The game has a day and night cycle, which, other than by limiting visibility somewhat, has no other functional effects - but it looks cool. NPCs will still be where you last left them, but otherwise the visual effect was pretty cool and refreshing. However, it seems to tie into some performance problems for users, as do the underground areas.