A seventeenth installment to the TQ Vault's developer blog feature is now available, this time with Iron Lore president Brian Sullivan offering some thoughts about the game now that it has officially gone gold.
I am very happy with the final product. There are certainly some areas where I would like to spend time and make the game even cooler, but the final product met or exceeded all of our original goals.
First is the look of the game. We set out to make a photo-realistic outdoor scene in our new 3D engine, and the final result takes your breath away. The world is very detailed: you can see individual blades of grass and flowers, you can see individual pebbles on the ground and each leaf even casts a shadow on the ground. The world is also very interactive, with the grass and brush moving out of your way as you walk through them, trees swaying in the wind, water moving and splashing as you run through it, and ambient creatures such as birds and butterflies moving in the world. This all has the effect of making a tremendously immersive world.