A twelfth installment to the TQ Vault's developer blog feature is now available, this time with Titan Quest engine programmer Marcus Hays offering some advice on how to break into the game development industry. A snippet:
Unfortunately, when trying to break into the game industry as a programmer you have a lot of company. The most important thing to do is to distinguish your application in some manner from the masses. You need the basics such as a CS degree or something along those lines, but I think the most important part is to be able to show that you are really passionate about programming and that you love it so much that you do it a lot outside of class. Writing a demo or small game is a great learning experience as well as a good way to get your foot in the door. Another nice thing about having a demo program to bring along on an interview is that it gives you something interesting to talk about. It's always better to be able to talk about something interesting you have done in an interview than to just be grilled on the nuances of C++ and data structures until the time is up.