TotalVideoGames has published an extensive seven-page interview with Obsidian's Feargus Urquhart, in which the CEO answers an assortment of questions about their ambitious RPG sequel, Neverwinter Nights 2. Check it out:
Q: How has it been to develop Neverwinter Nights 2 when other high-profile RPGs such as Oblivion have been released, and how do you see yourselves in comparison?
A: How do I see ourselves? We're better, no kidding. RPGs are a lot of fun to make and are a challenge, and I respect everyone that does them because when you launch into doing one they always end up being so much more than you think they'll be. So whenever anyone can finish a high-profile game like Bethesda, and Oblivion's great, I know that they've had a lot of long days, long nights, angry wives, and I know that it's tough.
But how do I look at that and look at us? I think that our focus with Neverwinter Nights 2 was different and I think that the game will be different. Because we focus so much on the mod community, it kinda changes how we make the game, and so doing it differentiates the game. In other words by having a Tool Set that is just easy to use and fully allows someone to do anything that we did is interesting.
One of the first things that I did in the industry is that I did the Bard's Tale Construction Kit, and that was a blast. I got to test it but I was sitting around making my cities and dungeons and all that sort of stuff. So by making a tool set that's so easy to get into, I think that's how we can differentiate it.