Titan Quest Developer Blog #10

A tenth installment to the TQ Vault's developer blog feature is now available, this time with Titan Quest artist Joe Mirabello discussing the process of making the game's weapons. A snip:
Though I handle a lot of tasks at Iron Lore, one of my primary jobs has been the creation of most of the weapon art making me the resident Weapons Master. Though I can't claim responsibility for every single weapon, in the last year I'd say I've made close to 1000 different weapons. A lot of those are common weapons, but about half are completely unique and I don't mean unique names painted over the same twelve icons like other action RPGs. I mean unique meshes, unique textures, and unique sharp pointy bits. These are divided up over six classes; Clubs, Staffs, Bows, Spears, Swords, and Axes.