GB Feature: Dungeon Lords Collector's Edition Review

We've published a four-page review for Heuristic Park and DreamCatcher's newly released Dungeon Lords Collector's Edition, which should help you make the decision on whether or not to spend another $40 on the game. A snippet:
If you played (or read about) the original Dungeon Lords, then I probably haven't said too much that you didn't know already. So let me now talk about what's new with the Collector's Edition. First and foremost, the Collector's Edition contains five new quests. These quests are analogous to the class quests, where you have to go somewhere on the surface of the world and kill something. For example, in the starting city of Fargrove, a man will tell you that he plundered a tomb only to learn that a vampire was living inside it -- and that the vampire is now hunting him. He'll then of course ask you to kill the vampire, which you'll find in the slums district of the city. Vampires are nasty -- among other things, they can fly and turn invisible -- but if you kill it, the man will reward you with the gold he plundered from the tomb.

The Collector's Edition also contains several new enemies. Besides the mushmen that I mentioned earlier, there are also spiderlings (smaller versions of the spiders that were already in the game), mimics, shades, creeper worms, and renegade demigoths. Of the new enemies, the mimics are easily the coolest, since they turn into great big mouths with legs. There are also some new boss creatures to deal with, such as the vampire and a giant scorpion.