EverQuest: Prophecy of Ro Q&A #2

MMORPG.com has posted their second Q&A feature for EverQuest: Prophecy of Ro, this time with lead designer Travis McGeathy discussing the lore surrounding the expansion, destructible environments, and more. Here's a taste:
Q: Please tell us how traps work, are activated, etc. What, if any class restrictions are there? Also, do they work in PvP and PvE or just PvE?

A: The ability to set traps will be available to players through a series of new disciplines and spells that players can learn. By using these abilities, players can place a trap where they are standing and when an NPC comes within range of it, the trap will trigger and cause harm to the NPC. There are a wide variety of traps that players can set, ranging from simple bear traps to magical wards. Player-set traps can only be triggered by NPCs in most cases, even in PvP environments.

As an added bonus, we are replacing the old trap system that EverQuest has been using since its inception with this new one. Once a player has successfully detected a trap, it will appear for them in the game world and they can choose to uncover it, revealing it to all other players in the zone, or try to disarm it. The new system uses the skills that players are already familiar with, so there shouldn't be much of a learning curve involved.

As usual, they've also tossed up two exclusive screenshots to go along with the feature.