Auto Assault Q&A

GameSpot has published a lengthy Q&A with NetDevil president Scott Brown about the last-minute polish the team is applying to their post-apocalyptic vehicular MMORPG, Auto Assault. Here's a bit to get you started:
Q: We understand that outposts, which offer a new kind of instanced PVP experience, were recently added to the game. Tell us about why they were added and how they work.

A: When we extended the beta last fall, we decided to add outposts to the game. We felt that Auto Assault had a lot of really cool features, like dynamically generated loot, an intricate and original crafting system, and so on. PVP combat is key for many gamers, and everyone here enjoys the competitive aspects of games in general. Outposts are a way to offer players the chance to play against others, but with benefits beyond bragging rights. With arena combat, matches are scheduled and set up to be balanced. The winner gains rank and can win wagers and bragging rights. Outposts are open PVP areas where you never know what you will encounter. On our central map, called Ground Zero, players can capture outposts for experience gain and tokens, which can be used for special items and rewards only available from PVP play. As the races gain control of the outposts on the map, various bonuses also go into effect. The idea is that it will evoke the feeling of all-out war between the races, with control of the map constantly changing based on the actions of the players. It's a great way to make PVP matter for both individual players, as well as your race as a whole.