Auto Assault Previews

A pair of new hands-on previews for NCsoft and NetDevil's Auto Assault reached the web over the past couple of days. The first is at Computer Games:
Even though Earth is now basically just a huge wasteland, there's no reason why you can't destroy it further. Thanks to the use of the Havok 2 engine, almost anything in Auto Assault can be blown up, which is really fun. There's nothing like running into the camp of some poor bastards and leveling it to the ground with a rocket launcher. Graphics wise, the game looks nice and from an artistic point of view there's not much I can complain about. On a technical note, there are other games which have nicer looks, but it's the atmosphere and level design that set Auto Assault apart. There are some low resolution textures here and there, especially in the cities, but these are shortcomings which can be easily fixed in a future patch.

And the second is at Games Xtreme:
In terms of game play the game has elements of both genres within. Movement is similar to a car combat game. You whiz around the games areas at breakneck speeds, launching yourself over various ramps and ploughing into infantry units. Then on the other hand once you have an enemy in sight your chance to hit is based on your skill and not any form of manual aiming, like in most roleplaying games. Completing quests given by non player characters or killing enemies will give you experience points which increase you characters level. As you gain experience levels your characters '˜stat' will increase giving you access to more deadly weapons better vehicles and more advance upgrades, with each level increase you will also be given skill points to purchase new skills such as special attacks or more support options as well as passive skills such as damage resistance or increased hit points.