Elder Scrolls IV: Oblivion Interview

Beyond3D has published a three-page interview with Bethesda's Gavin Carter, in which the Elder Scrolls IV: Oblivion producer answers questions about hte game's advanced technical capabilities. A snip:
Q: How different is developing for the PC and Xbox 360 now compared to the PC and original Xbox when you were creating Morrowind?

A: It's quite a bit different considering that the original Xbox was fundamentally very similar to PC architecture. The 360 is much more like a traditional game console, in that it is tuned first and foremost for gaming. The differences in things like the multicore architecture and unified memory systems do create some technical challenges, but that is the nature of cross-platform development. The support we've received from Microsoft has been tremendous, even better than it was for the original Xbox.