Darkfall Update Interview

RPG Vault has published a three-page interview with five of the developers at Razorwax about their upcoming ambitious MMORPG, Darkfall. Here's a bit to get you started:
Q: In view of the duration of the project so far, how difficult has it been to maintain your enthusiasm? As both a developer and a gamer, what things have you most excited now?

Jade El Mehdawi: I don't feel that the development of Darkfall itself has been delayed. The main source of delay has been on the technology side, and that's to be expected. We're making a very ambitious and technologically advanced game. Everyone on the team knows this, and that's what keeps us going. We've risked doing things larger, which game developers haven't tried even though the players are asking for them.

Kjetil Helland: Making an MMOG requires a lot of stamina and the realization that you're not going to get a daily rush from development. You need to look far ahead. MMOGs are among the most sophisticated projects in software development. As a developer, seeing things work keeps me motivated; as a gamer, finally we'll be able to play a MMORPG that caters to the many levels of fun that I want to experience.

Henning Ludvigsen: Art has an immediate impact on your motivation, by the viewable result. We use small deadlines, and we get to see our progress regularly. As a gamer, the exploration of the Darkfall world is what excites me the most because I know the amount of work that's gone into creating it.