Tabula Rasa Interview

OGaming has published an interview with Destination Games' Richard Garriott, in which the newly honored Ultima creator talks about his next title, Tabula Rasa. A snip:
Q: Why was the original version of the game scrapped?

A: Our original idea for the look and feel of Tabula Rasa was (too original.) What I mean by that is it was very (unfamiliar.) We had unfamiliar player statistics, unfamiliar player clothing, unfamiliar player equipment. It all added up to a world that even we, the developers, could not relate to in an empathetic way. We did not desire to embody the characters we created.

Isn't this the formula that can make a good game great?