City of Villains Reviews

NCsoft Cryptic Studios' City of Villains continues to receive high review scores, with a couple more surfacing overnight. The first is at MyGamer with an overall score of 8.8/10:
City of Villains captures the essence of comic-book villainy better than we could have hoped. Existing City of Heroes players might, and probably do, find some of the required game mechanics changes needed to properly balance hero-versus-villain battles disappointing and/or frustrating (a change introduced for CoV called (Enhancement Diversification), for example, reduced the energy costs of all powers while simultaneously changing the fundamental way that those same powers could be enhanced throughout the player's career), but only time will tell if these changes will indeed become part of the permanent (City of.) landscape- this is an MMO, of course, so anything and everything is subject to change at any time. The good news is that Cryptic seems to be a developer that prides itself on listening to its subscribers' comments on how to improve the title- they certainly did when they were building City of Villains. If the next year is half as exciting as the previous, then the City of Villains is going to be a very interesting place, indeed.

And the second is at Netjak with an overall score of 7.0/10:
All that said, the game definitely takes its place in the halls of infamy as one of the single most thrilling MMO experiences out there now. The raw catharsis of robbing banks, kidnapping innocents, and basically acting naughty in a virtual world while dressed up as the result of getting Jack Kirby and Stan Lee stoned-- there's little out there that beats it. Only the rush of adrenaline as you see the day-glo fuschia spandex and bright purple polka dots round the corner and identify your arch-nemesis, Fancy Man, as the fool they've sent to stop you-- only that can compare. Yeah, Cryptic still hasn't put a fashion advisor in the costume designer section.