Heroes of Might and Magic V Q&A

LoadedInc has conducted an interview with Nival Interactive's Alexander Mishulin, in which the creative director reveals some new information about the Dungeon faction in Heroes of Might and Magic V. A bit of what to expect:
Q: Why did you decide to create an "underground" faction?

A: We felt that there definitely should be a more cohesive underground section in the game to deepen the gameplay role of the underground level. An underground faction is not new to the Heroes of Might and Magic series. The first idea in the Heroes series was to make underground levels just like stocks of different bonuses and resource items, but then it was decided to create rather large dungeons with their own castles and creatures there. In HoMMV we extended this idea to the unique underground race, and it seemed only natural to us. The Might and Magic fantasy world wouldn't be as rich without huge underground caves and dungeons, inhabited by an underground race that balances the game world and the gameplay.