The Lord of the Rings Online Interview

The Arda Post has conducted an interview with The Lord of the Rings Online design director "Annuvin", quizzing the developer about his time with Turbine and his experience working on the Middle-Earth MMORPG. Here's a taste:
Q: What's the most difficult part of the LOTRO effort for you?

A: Trying to figure out how to make a quality game with limited resources. Every day we get closer to shipping, and every day, decisions have to be made. Having the perspective to make the right decision is hard. Having the courage to admit you made the wrong decision is harder. Ironically, having the ability to forgive another person for making the wrong call is probably the hardest, though.

There are so many ideas that are born out of both our IP, and our own desires to innovate within the genre. It's very difficult to know which risks to take, how to analyze those risks in a constructive manner, and to move on while learning from them.