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Further, the personality aspect of the game will also be increased. Nobody with an investment in their favorite characters wants bland, generic presentation; Rise of Apocalypse boosts the literal 'character' factor, with specific interactions between the various principals. Non-player characters will greet characters of friendly affiliation accordingly, and may actively diss those of enemy alliance. Similarly, active characters will sound off with snarky exchanges, even in the midst of combat. It won't infringe effects or information a player needs to receive to conquer the game, but promises to enhance the overall experience.
And a snip from the article at WorthPlaying:
As is typical for RPGs, there are so many objectives that they merit an entire game options panel. While searching for computer unlock codes, for instance, we wandered into some caverns that were infested with gigantic - and very fertile - bug-like creatures. Such a population explosion would be catastrophic for the world, so new objectives entailed destroying the egg sacks and killing all of the drones.