Dungeon Lords Reviews

Two more fairly disappointing reviews for DreamCatcher and Heuristic Park's Dungeon Lords have surfaced on the 'net. The first is at GameBoomers with an overall score of 50%:
Dungeon Lords is an example of how rushing a promising game to meet a deadline can maul the game into something that bears little resemblance to the original idea. The game is amusing at times, but frequently disappointing.

And the second is at 1Up with an overall score of 1.5/10:
Dungeon Lords can also be played cooperatively with up to seven unfortunate people in a multiplayer mode highly prone to lag and crashes. You might want to take care who you invite to play, though--this game could be a friendship destroyer. You'll find that the "friendly fire" damage option stays on regardless of whether you opt to disable it. And you can't target hostile mobs--you just swing wildly into the air, fruitlessly hoping to hit enemies instead of teammates. One handy way to avoid hitting your friends is to add spellcasting abilities to your fighter's repertoire; of course, it's also one way to avoid hitting mobs, because after casting spells (which are consumable and run dry pretty fast), your melee attacks inexplicably go dead. There's a workaround on DreamCatcher's forums, but this--and many other game-breaking bugs--will have you pulling your hair out in frustration.