Hammer & Sickle Previews

A handful of new previews for Nival's tactical RPG Hammer & Sickle have made their way to the web. The first is at GameSpy:
Had Nival merely chosen to slap a number onto a package consisting of a whole bunch of new maps and another single player campaign, I'd have been happy. I'm even happier, though, that they didn't. Instead, they took the series in a different direction, expanding the management and RPG aspects of the game while keeping the brilliant strategic core. The sequel, Hammer & Sickle, is a full-blown role-playing game. GameSpy recently received an early copy of the game (already released in Russia), and while it may be 97 degrees today in Southern California, we're enjoying the chill of a Cold War in 1949 Berlin.

The second is at IGN PC:
The player's decision to enter a mission area will also be affected by the time of day. The availability and difficultly of certain objectives will change depending on whether the player shows up during the night or during the day. A high-risk house burglary mission might work better during the day if the occupant is out of the house. Then again, at night, it will be easier for the agent to make their way up to and away from the house undetected. Certain contacts will only be available (or will only be willing to cooperate with you) in certain areas at certain times of the day.

The third is at GameMethod:
Hammer & Sickle puts you in the role of a Soviet spy following the end of the Second World War. You'll begin by awakening a sleeper network of spies in order to create a well-rounded team of special agents to tackle the missions given to you by the Soviet government. Not limited to tactical elements, Hammer & Sickle bears role-playing elements as well. Six character classes are available in the game scout, soldier, sniper, grenadier, engineer, and medic that possess varying starting attributes, strengths and weaknesses, and abilities. Through the course of the game, you'll receive experience that goes toward leveling up your character. Upon each new level, you'll be able to allocate points to learn new abilities in the game's expansive technology tree. With its blend of strategy and role-playing elements, Hammer & Sickle plays out more like a tactical role-playing game.

And the fourth is at GMR-Source:
Like Silent Storm, Hammer and Sickle will be played in two different modes, the real time, and the turn based strategy part. When you're exploring the world and interacting with characters you'll be allowed to walk around freely. However once an enemy is alerted to your presence the turn based strategy starts, as you must combat them. You'll then choose your characters stance, like if you want them to kneel, crawl or run. Like in most turn based games you have action points, which are expended whenever you do action such as move, or fire your weapon. An interesting aspect of the action points is that if you have too much equipment on you, you'll be slower and have less action points, so you'll be faced with tough decisions of whether or not to pick up the heavy machine gun.