Dragonshard Community Update #10

Atari's Shane DeFreest has sent us over a tenth community update for Dragonshard, which includes another brief Q&A and two new screenshots depicting an Illithid hive and the death of an Efreet. Here we go:

Screenshot Screenshot

Q: Does terrain play a part as a strategic element in battle?

A: Naturally, as some terrain is impassable, and some elements will block vision, and higher ground grants advantages. Also, the underworld is a huge new type of terrain, with buildings and passages that provide choke points and enable you to establish defensive positions. Also, there are Places of Power on maps that you will want to control, as they provide your army with benefits.


Q: Will there be elements of siege? (ie catapults, battering rams, etc.)

A: To some degree, but it isn't a castle siege based game. Dragonshard towns have strong walls and defensive towers that the player must take out before they can destroy the buildings inside. These walls can also be improved as the game progresses. Thus, to conquer your enemy's town, you will need units that are strong against walls and towers.