Dragonshard Community Update #7

Atari's Shane DeFreest has sent us over a seventh community update for Dragonshard, which once again includes two new screenshots and another brief Q&A. Once again, the screenshots depict two fearsome battles.

Screenshot Screenshot
Q: What are some of the more recognizable D&D units in the game?

A: Well, for the monsters there are mind flayers, driders, beholders, umber hulks, minotaurs, bugbears, ettins, lizard folk, dragons, hydras, gelatinous cubes, and more! If you include the player units you add rangers, elemental drakes, sorcerers, clerics, paladins, rogues, archons, fighters, and...that is all from the top of my head...but I'm sure there are many more.


Q: What D&D rule set is Dragonshard based off of and why?

A:The direct answer is that it is based on D&D 3.5. However, I want to point out that the game is an RTS with RPG elements, and it uses D&D 3.5 as source
material, rather than a rules base. It isn't a turn based game with rounds or days to refresh spells and abilities. We had to take concepts like that and apply them to a Real-Time setting for Dragonshard, while still making it feel like D&D.