Flagship Studios Interview

Computer Games Magazine has conducted an interview with Flagship Studios' Bill Roper, in which the former Blizzard developer talks about his new company's upcoming RPG. There isn't really any new information, but it's a good refresher nonetheless:
Q: While we know that you can't talk too specifically about the game you are working on, can you give us an idea on if the initial game design has changed significantly since Flagship first started work on it?

A: The core concept of the game has remained intact from the very first time Dave Brevik pitched it in his living room on day one of the company. We have been building upon that idea, fleshing out the design and then adding and iterating as we create the game. Our development process is best described as organic since we are constantly evaluating and changing the game, whether slightly or extremely, every single day. Obviously, we lock down content and design at some point during the process, but we definitely don't write up a design document on day one and then make the game according to what's there for the next 2-3 years. We have found that constantly playing the game and leaving ourselves as much flexibility as we can to incorporate feedback and new ideas that come from playing gives us the best possible end result.