Elder Scrolls IV: Oblivion Q&A

The folks over at Morrowind Summit have posted a fairly large Q&A with unrevealed members of the Elder Scrolls IV: Oblivion development team. One of the questions and its answer to follow:
Q: Can you give examples of the extent the Havok engine will allow players to interact with the environment?

A: Havok is by far the most fun we've had working with middleware. The depth it can add is amazing, especially to a game like ours, where we have so many items around. So anything you can pick up gets havok. Also, our artists can create areas of the world that react to physics, such as doors or chains that hang from the ceiling.

We've been having a blast lately shooting arrows into things and watching them react. So from a visual standpoint, such as bodies falling down stairs, or books and plates flying around, it is fantastic. From a gameplay standpoint, we're just starting to work those elements into things like our dungeons. One thing I can say is that the telekinesis magic is getting an all-new level of cool. More on that when we start talking about magic.