GB Feature: Vampire: Bloodlines Interview

Now that we've had the chance to experience Vampire: The Masquerade - Bloodlines firsthand, we sent some post-release questions about the RPG over to Troika CEO and Art Director Leonard Boyarsky. Here's a bit of what he had to say:
GB: Other than multiplayer, is there anything specific that you would have liked to have changed or added in the game if you were given more development time?

Leonard: No matter what game you make, there are always things you have to cut. One of the coolest fluff pieces that didn't make it into Bloodlines was the classic Activision games in the arcade on the pier they were supposed to actually be playable (one of our programmers was friends with a programmer from another company that just made an emulator for all the old Activision games). How cool would it have been to actually play Pitfall at the arcade inside the game?