Everquest II Impressions

Game Club Central has published their impressions of EverQuest II, based upon the game's beta test that has now officially come to a close. Check it out:
Many of the features that EQ2 sports reflect SOE listening to the many complaints heard from their EQ players. One such feature lies in combat. When a player character or group engages a monster, both the player/group and the mob are considered '˜locked' in combat and can't be interfered with. This means that some other player character can't run up and whack the monster you've been searching for/beating on and thus '˜steal your kill. Likewise, it also means that the player can't be healed or assisted by others during the combat. If the opponent starts to overwhelm a player, what they can do is use the '˜Call for Help' feature. It's similar to the command in EQ with 2 major differences: the first of which is that it will broadcast in large letters on other player's screen who you are what direction you are to them should they decide to help. The second and more important of this is that it unlocks' the encounter you're in and allows others to join in on the monster bashing and help you out. Any experience bonuses that would have been earned for single combat are lost but hopefully, your still alive. The same rule applies for groups as well.