ActionTrip has published a brief interview with Obsidian's Ferret Baudoin, in which the lead designer offers some insight about how Neverwinter Nights 2 is shaping up so far. An excerpt:
Q: What in your opinion are the advantages and the downsides of using the old Aurora engine for creating Neverwinter Nights 2?
A: The original Neverwinter Nights shipped with a formidable package - a single player campaign, multiplayer, online DM support, and an powerful toolset. The Aurora engine also delivered one of the best adaptations of Dungeons and Dragons to date. There are many benefits to having that package to build from. It's given us a tremendous opportunity to take something great and make it even better - the rules are being adapted to Dungeons and Dragons 3.5, improve the tools to make our lives and the community's lives easier, and the graphic engine is being completely overhauled using the latest technology. If there's a downside to using Aurora, it's eluding me.