Warlords Battlecry III v1.03 Patch Released

Infinite Interactive's official Warlords Battlecry III website has been updated with the news that they've released a version 1.03 patch for the RTS/RPG hybrid. Here's a list of what has been fixed, added, and changed:
New Features:

- We have added a new area in the Campaign - Zhur.
- You can sail there from The Trarg.
- The Dark Elves have new graphics for their buildings
- Lots of new mercenaries in the campaign
- Dozens of new magic items, 20 of which were submitted by players through Infinite's new Battlecry III website

Bug Fixes

- Animals shot by towers no longer count as a kill (this fixes a bug in Slugfest Mode, as well as an XP exploit).
- Fixed the Lairs in the White Mountains campaign map that do not work correctly
- Resurrection now correctly only resurrects enemies at mastery level 3 and higher
- Fixed the description of the Comprehension Spell - it only gives 25% skill cost reduction, + 5% per level of mastery
- Fey upgrades now correctly affect Leprechauns
- Daemon upgrades now correctly affect Reapers
- Famine is no longer free if you cast it with the hotkey
- The Chaos Spell "Learn Spell" now functions correctly at higher mastery levels.
- Mercenaries bought in the campaign that have a level but no "character name" now appear with the correct stats
- Fixed an "infinite mana" exploit obtained by equipping & re-equipping a "+max mana" item while mana is on zero
- Corrected help text for the Reaper - he steals 20XP per Soul
- Many typos fixed in th campaign - particularly the Journal

Balance Changes:

- Items now trigger the cooldown time for spells, exactly like casting a spell would do.
- All exiting items have been rebalanced.
- Spores can now attack flying troops.
- Units that are resistant to arrow fire are now also resistant to Fire Arrows (this also applies to buildings)