The Bard's Tale Developer Diary #5

In GameSpy's fifth installment to their Bard's Tale developer diary, game designer Sean Patton discusses a typical day in the life of a video-game scripter. A snippet:
Once you get the design team's vision on a piece of paper, the work has just begun. (I'm going to go ahead and sprinkle in some fancy game developer lingo for you gamers hoping to get in the biz. Sometimes this powerful document is called a vision doc or a design doc. For a bunch of people that are supposed to be showing off their creativity, I think they should really work on the title). Now the best artists and the best programmers and the best designers work out the big questions, like technological hurdles, art concepts, budget and dietary needs (not everyone in the industry lives on caffeine IV's). It is really quite exciting and I came on sometime after that meeting.