Beyond Divinity Wrap Report

RPGVault's latest article offers a post-ship perspective of Beyond Divinity from project leader Swen Vincke. In it, Swen talks about some of the good and bad design decisions they made, the challenges they encountered, their overall goals, and more. Check it out:
Key Strengths

1) The humor. There are some very funny moments in the game without it becoming ridiculous. As this was one of the design goals, I'm happy to see that it worked out.

2) The ending. I really like the ending of the game. I realize that it is a bit controversial and some people might have problems with it, but I really like it.

3) The freedom of character development. Few systems allow you to develop your character in such a variety of ways. While one can argue about some parts of it, I think, in general, it's a pretty solid mechanism. Maybe it's a bit too complex from time to time, but we'll work on that.