World of Warcraft E3 Interview

The WoW Vault has conducted an interview with Blizzard's Joshua Kurtz, in which the level designer discusses PvP, the 24 hour game clock, dungeons, cloaks, and more. A snip, as usual:
Q: What are your reasons for including the 24 hour in game clock and are you definitely going to keep it for release?

A: At this point we're not sure if we're going to keep it. We haven't reached a final decision on it. We like it for a number of reasons. The main reason is, believe it or not, people play they game and they'll mouse over the little time thing that we have and it gives them more of a sense of what's going on in the real world around them. People will look up and go "Wow, it's that time already? I gotta go to school" or "I gotta go to work." And most people don't notice that kind of stuff. We've received feedback from people who say they never would have known what time it was without mousing over the clock. So we like it for that reason. Not everyone encounters that, but some people do. Another reason we like it is that it allows us to create content or events or occurances that can only happen either at a certain time of day or maybe on a holiday. So if it's Halloween, it will be Halloween in game, and it will last all day. So we can set up events based around that. So there's a lot of reasons we want to do it. We don't think it's going to be a huge problem because our night time is so bright and it's easy to play. We have been receiving feedback about it both good and bad.