Dark Age of Camelot: Catacombs Q&A

DAoC Catacombs has conducted a brief interview with Mythic's Matt Firor about the newly announced Dark Age of Camelot: Catacombs. One of the questions to follow:
Q: Why another retail expansion?

A: The best way to give our community graphical engine upgrades is with a retail expansion. Usually when you revamp part or all of a 3D engine, you want to provide upgraded art to go along with it.

We are giving the community a new load of content (new classes, zones, and all the instanced material) along with a graphical overhaul (specifically, player models). In our first expansion, Shrouded Isles, we upgraded the game's original engine with higher- resolution textures and better looking trees and water.

In Trials of Atlantis, we upgraded all the game's terrain textures, and upgraded the tree system and water again (and added underwater play), and provided a flexible user interface that players can personalize.