GB Feature: Beyond Divinity Interview

We've conducted an interview with Larian Studios' David Walgrave, in which the QA Manager provides us quite a few details about the soon-to-be-released Beyond Divinity. A snippet:
GB: Will Beyond Divinity have a lot more armor and weapons for players to discover? Can you give us any statistics for some of the more powerful items?

David: The weapon and armor categories didn't change, but we do have many new weapons in Beyond Divinity and new damage types.

You have your kitchen knife doing a bit of piercing damage, but when you're into these small stingers, keep your eyes peeled for a Royal Dagger. Of course, there's all kinds of swords, ranging from a simple training sword to a giant two-handed bastard sword with teeth... Then there's clubs, hammers, axes, spears, bows, crossbows, staffs and they come in so much colours and flavours, I haven't really given away anything.

Another new weapon type is one especially for wizards, not requiring high strength or agility, but intelligence.