The History of Black Isle Studios

GameSpot has dished up a new "GameSpotting" feature, in which one of their senior editors details the beginning and end of Black Isle Studios. It's a pretty good read, and puts all of Black Isle's games in perspective. An excerpt:
Black Isle began its life as Interplay's internal RPG division, and its staffers helped give rise to the outstanding 1997 postapocalyptic role-playing game Fallout--the spiritual successor to EA's 1987 game Wasteland. Fallout is one of the best, and, I contend, one of the most misunderstood computer role-playing games ever. It received critical acclaim for its open-ended nature. Using the game's "S.P.E.C.I.A.L." character-creation system (an acronym that stands for the character attributes of strength, perception, endurance, charisma, intelligence, agility, and luck), you could produce a great variety of different characters, like an eagle-eyed sniper, a heavy weapons specialist, a charismatic diplomat, a nimble knife fighter, an experienced wilderness scout, and others. It also let you travel just about anywhere across a fictitious and highly irradiated version of the United States.