Riftrunner Peek of the Week #18

The eighteenth installment of RPGVault's "Peek of the Week" feature for the upcoming Divine Divinity sequel is now available. This time, Larian's Marian Arnold talks about the process of creating roofs, and why it isn't necessarily as simple as some may think. Check it out:
You must start thinking like an architect about how forms and curves should fit together and come up with a good system to make it look believable - which is not always easy since our story designers have no static limit for their houses and create sometimes very weird and nearly impossible outer shapes for buildings. And you sit before it, shake your head unbelieving and think 'how on Earth shall I get this mess under ONE roof?'