Ultima X: Odyssey Dev Diary #1

GameSpy brings us the first installment of a dev diary for Origin's upcoming MMORPG, Ultima X: Odyssey. To kick it off, the lead designer talks about how he feels you can make a memorable gaming experience in an MMORPG:
Think of the quests you have played in MMORPGs. If you described one of those quests without using specific details (the monster types, the names of maps, the rewards, etc.) to a friend, would he be able to tell which game you were talking about? Let's see:

I walked up to an NPC and spoke with him. He gave me a quest to stop a creature that has been stealing from his farm. I traveled into the wilderness and found the creature. It attacked me and I fought and killed it. I then traveled back to the NPC. I then received a reward.

Can you guess which game that is from? Probably not. That's because that description could be for just about any MMORPG quest. There are no unique, recognizable shapes in the "silhouette," so nothing stands out.