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My best contrast is with the surprise hit (and underrated) Divine Divinity. Similar in styles, the former title pulled off what Lionheart failed to do: keep your interest and test your skills right to the end. I felt like a car in the middle of the roller-coaster train going uphill with excitement and suspense, not seeing the crest of the hill before the plummet actually begins. The ending of the game is a splash at the bottom, like a log flume ride in winter. If you're like me, you'll enjoy your first few forays into Lionheart's environs, only to find yourself slogging through its latter half. Good luck to you at that point.