Riftrunner Peek of the Week #3

The third installment of RPGVault's "Peek of the Week" feature for the upcoming Divine Divinity sequel is now available. This time, Larian's Frederik De Caster talks about making the world seem alive. An excerpt:
For the third Peek of the Week, we would like to explain some more about what the world in Riftrunner looks like, and especially about how it is very much alive. When we created the first levels for Riftrunner, we felt they looked too static, and we decided to add all sorts of animations to it to make them look more alive.