Lionheart Q&A

3DAvenue has posted a short Q&A with Bryce Baker, one of the designers at Reflexive Entertainment. Here's a snip from the interview:

Q: What kind of RPG elements are implemented? is there anything new Lionheart brings to the genre or is everything essentially building on what works?

A: Lionheart is a classic RPG in the tradition of Black Isle's Fallout and Baldur's Gate series. We've built the game around the SPECIAL system used in Fallout and have worked to emulate a lot of the nuances that made it and its sequels so popular with gamers - multiple endings for quests, for instance. Black Isle has been very successful with RPG's for nearly a decade and have done a lot to refine the genre. So I guess it's a case of not fixing what isn't broken.