What's Next for Dark Age of Camelot

The Camelot Herald has been updated with a post by Matt Firor outlining the priority schedule of Dark Age of Camelot for the next few weeks.
The purpose of this note is to give you, the Camelot Community, a sense of what we're working on in the near future. Right now there's a lot of confusion and uncertainty about our priorities, and I want to take a moment to lay out our schedule for the next couple of weeks.

First, we know that we did a round of enhancements to Albion, and we never announced our next step, which everyone assumed would be moving on to Hibernia. When we didn't, there was a lot of consternation and concern for that Realm. So, just to make sure that there isn't any more confusion, here's a list of the ongoing tweaks and fixes we're working on for 1.62:

- Assessing why Valewalker performance in RvR is substandard and taking appropriate measures.

- Assessing why Animist performance in RvR in substandard and taking appropriate measures.

- Addressing Midgard's Left Axe style/endurance regeneration combination, which leads to Berserkers and Shadowzerks doing more damage than they would normally be able to.

- Fixing some bugs with some Celtic Dual and Dual Wield combat styles to make them do commensurate damage as other tanks.

- Making Triple Wield more effective and usable more often.

- Making Dirty Tricks more effective and usable more often.

- A run-through of general Hibernian class issues, with tweaks and fixes as appropriate, similar to the Albion tweaks we did a few months ago.

- Opening up some race/class combinations in Hibernia.

- Of course, addressing any other bug fixes and issues that crop up.

Status on Housing: we are getting ready to take Housing into beta on Pendragon next week. We've been working very hard on this, and think we have a great, flexible, housing system that players who want to have their own space in the game will love.

We're also gearing up to getting free mid-level characters to those accounts that have a level 50 character. I'm going to be vague on this until we have a more definite plan in place but suffice it to say that it will be as least as robust as Mark described many months ago in a State of the Game letter.

Finally, we're going to be making a major announcement about our RvR enhancement plan in a few weeks via a press release. Suffice it to say, we know that the endgame of Camelot is all about RvR and we have a plan for focusing on and improving it as such.