Michael Hoge Interview

Rendelius of RPGDot let us know that they've conducted an interview with Michael Hoge of Piranha Bytes about their upcoming sequel to Gothic. Check it out:

    Q: You are using the same graphics engine as in part 1. What has been changed or optimized?

    A: We have optimized a lot of things, but most of them will not be visible while playing (except that the graphics are faster now). To name a few visible changes, we now have

    - moving water with waves
    - environmental mapping
    - wind that moves grass, bushes, trees and other particles in different wind directions
    - improved textures resolutions and a lot of other technical gimmicks

    But even though, the world looks a lot better than in Gothic 1, I believe this is not a minor aspect - primarily, we see about a cool story and more various and sophisticated game play options for the player than in the first part!