Morrowind Madness Continues

And over here, we have RPGVault's Morrowind Preview, after 20 hours of gameplay. It gives an accurate description of what it's like to create a character and divide and conquer the beginning of the game. Here's an advance:

The strength of the Morrowind character system is that you will have a choice and a variation of play based on a blend of combat, stealth or magic skills. My Assassin picked up a few minor Destruction spells and a healing spell to back herself up. My Spellsword got to be proficient with a nice blunt mace in between nuking adversaries. You can also get good at Alchemy and mix up interesting and potent potions, improve your spellcasting skills and create your own spells, or advance your Speechcraft and personality so much you can sweet talk merchants into giving you cut-rate prices on powerful items. Admittedly, 20 hours of playing time thus far has not been nearly enough to do all these things, but it was easily sufficient to envision the great possibilities and potential of this game and world.