M&M IX Impressions

Some impressions at RPGDot from the almost infamous release of 3DO/NWC's Might & Magic IX, riddled with bugs and lack of complexity, yet still having some addictive qualities if you can hold out, and a bit of fun. Here's a quote:

I haven't found a kind word for the game yet, right? Right. You think that this is an awful game, not worth investing your money, right? Wrong. Dead wrong. There is magic in Might & Magic. The magic is: after a couple of hours into the game, you will most certainly feel that your attitude towards the game changes. Once you visit your first "real" town, you don't think the graphics are that ugly anymore. Once you descend into your first dungeon (Beet Hoven), this special Might & Magic feeling creeps up again. Once you have found the first useful items, you rightfully suspect that there is more to the game than you thought. Once you have trained some levels and your characters get stronger, you feel more and more addicted. With each hour that passes thereafter, you realize that Might & Magic 9 is something that sucks you in and won't let you go easily.