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GameSpin: One of the issues with these games is player burnout. How will DaoC combat this?
Mark Jacobs: Hopefully by having lots of options for things to do other than just play whack-a-mole. With our trade skill system, realm vs. realm combat, housing and other things going in over the next 6 months we hope that players will experience less burnout here than they might have had in other games. If players have lots of different things to do, the chance of burnout is less.