Marc Holmes Chat Log

Neverwinter Vault has posted a transcript of last night's chat with BioWare's art director for Neverwinter Nights, Marc Holmes. Here's a snippet:

    Q: Lighting- how dark and how light can you make your module?

    A: Light levels - pitch black if you want. that forces the need for torches or light spells. Very useful in dungeons and caves where you want to slow exploration down. Also good if you have a scripted time limit to torches. Brightness is maxed out at bright daylight, - this is for complex reasons to do with lighting models in open gl.