Inside Neverwinter Nights

Neverwinter Nights' art director, Marc Taro Homes, has posted this article up on Daily Radar, talking about the artwork he has done for the game and how he fleshes out the characters to bring the world to life:

    Our other goal was maximum customization. To that end we've designed tons of armor and clothing as well as 10 color palettes - skin, hair, and two layers each of tattoos, cloth, leather and metal. So the designs had to keep user color choices in mind and distribute patterns evenly around the body - even a slight color change makes a noticeable difference. This has been a real challenge for Sung Kim, our character texture artist, but I think it's working well... you'll get to be the judge in a few months.