Resting?

Gamer asks how resting is handled:

What will happen when a party rests, especially in a multplayer game where as far as I know everything works in real time.

    Sorry, I think a clarification's in order here, as there's been some confusion on the boards about this, as of late.

    1) Everyone rests independently. Just because you're resting doesn't mean your friend is, too (this makes for a better system in multiplayer).

    2) Spells and special abilities do not regenerate over time. The only way to rememorize your spells or regain your abilities is by resting. We may or may not choose to implement a slow regeneration of hit points. This decision will be made as part of our testing and balancing phase.

    3) Resting is instantaneous. Resting is something you'll be doing a lot so we don't want it interrupting or slowing down the more enjoyable aspects of your game.

    4) Once you have rested, a certain amount of time must pass before you can rest again. The length of this "day" will be determined through testing.

    5) After performing a hostile action, you will not be able to rest until a certain 'cool-down' time has passed. This is to keep spellcasters from using two day's worth of spells in a single battle. Again, the length of this 'cool-down' period will be determined through testing.

    Hope that helps,
    Rob Bartel

...Just like the guy from BioWare said , PCs will rest separated from one another.But what happens if after a fight a mage rests and the others dont and then go out for more killing.The time for the mage (+8 hours or so) would be diferent from the others? And
if not how will this be handled?

    What he meant was that "resting" wasn't a party "camping" function like you find in most single player CRPGs. "Resting" doesn't suddenly jump you forward 8 hours, it happens in real time. You are constantly slowly healing all the time and at a faster rate when you are not doing anything except standing or sitting around. You may have to stop and "rest" briefly from time to time to recover from fatigue or to speed healing but you wont "sleep". So, there is *no* function for players to "camp/rest/sleep" for 8 hours of game time because it isn't possible for the very reasons you mention in a multi player, multi party real time game. Spell casters will have to stop for a brief period once per *game* day to memorize their spells, but again this happens in real time fairly rapidly and you don't skip forward in time.

    That clearer?

    Cord Grimwinder