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If you'd like to know what MuHa Games and their publishers over at Slitherine have in store for their remake of Master of Magic, then you should check out this recent Steam announcement that brings us the project's newly updated roadmap.
First on the docket is improving the game's management of memory assets, followed by the introduction of official Steam Workshop support for user-created mods. And with that out of the way, we can expect some quality of life improvements and balance adjustments coming our way.
Here's the full list:
We are excited to share the upcoming roadmap of our game's development, which will introduce some exciting new features to enhance your gameplay experience.
Firstly, we will work on improving the game's management of memory for assets. This means that the more assets you, or the modders add to the game, the more efficient the game will become at handling them.
The Steam Workshop feature, allowing you to easily share and download mods, making it even easier to customise your game is something we also want to implement soon.
Next up, we will look at the Quick Load and Quick Save function to the game, which will greatly improve your ability to save and load your game progress quickly and efficiently.
Addressing the city spam issue that some of our community have spoken about, we hope to add a new settings configuration mode that increases the distance between cities in the game, reducing the frequency of spam in the city.
Lastly, we hope to add a new Favourites feature to the spellbook and a Repeat Spell button, allowing you to quickly and easily access your most frequently used spells.