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The developers over at Iron Tower Studio have put together a new early access update for their Colony Ship RPG. The update adds some extra story content to the Pit area, and also iterates on many of the game's systems. As a result, the game now has death timers, better AI, more convenient looting, new weapons, and more.
Check it out:
You can finally return to the Pit to continue the story and deal with new problems, while enjoying new system improvements, most notably:
To see the full changelog, click here
- A death timer. Now when a party member goes down in combat, you have 3 turns to end the fight to save the fallen comrade. There are minor side effects that slowly add up, so don't take the dirt nap too often,
- Improved combat AI
- Extensive balance changes (feats, implants, attacks, weapons, gadgets, grenades, enemies)
- Improved looting mechanics
- New weapons, improved icons
- Improved visuals
While we're very happy with the overall state (grazes work all throughout the game, critical chance and damage depend more on your builds, evasion works as we envisioned, reactions work better, item progression and feats are improved, etc), the numbers will still need some work and we'll continue monitoring your feedback.
Since it's already December, we'd like to use this opportunity to wish you a Happy New Year and thank you for your support.