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This month's project update for Scape-IT's retro RPG SKALD: Against the Black Priory brings our attention to a new demo that should be going live later this month and a special contest associated with it. And afterwards, we're treated to a preview of the game's character creator.
Here are the text bits:
Greetings all! It’s update time!
I try to get one update out per month and this one was slated for November but the weeks are just flying by. You’ll have to forgive me and rest assured the time not spent writing this was well spent elsewhere!
If you’re reading this and somehow don’t know what the game is about yet, check out the Steam page and demo before reading on[...]
We’re doing a major update to the demo around the 20th of December as part of Raw Fury’s Rawcember promotions.
This means a bunch of new demo content including a character creator, a new recruitable NPC, several new map areas and… *drum roll*… a special Rawcember contest:
The Hunt for The Santa Fury
Uncover cryptic clues and mysterious leads as you embark on a quest for the mysterious missing vessel the “Santa Fury”.
If you uncover the secret at the end of the puzzle, you are eligible to enter into the Skald Rawcember lottery and compete for three Steam gift cards!
We’ll be dropping another devlog update when the demo goes live and you’ll find all the details in there!
In preparation for the upcoming Rawcember demo I’ve been doing a lot of work on the character creator. It was noticeably absent in the latest demo builds but it’s coming home for Christmas.
Even though only a few of the character options (classes and backgrounds) are playable at the moment, we’ll be showing them off in the demo to at least give you an impression of what we’re aiming for in the final game!
Classed in Skald are each tied to one of five archetypes which, in turn, are tied to on of the five primary attributes. Behind the curtain, each archetype conforms somewhat to the classic tank / DPS / support trinity
Note that the archetype role is a rough guideline. The different classes may vary greatly in how they actually play. I’ll say more about the individual classes as we go so stay posted for this in the upcoming devlogs.
Backgrounds are much lighter than classes and help flesh out the character in the context of the world. They will add bonuses to skills and may affect starting condition (such as starting gold and equipment). I also intend to use these to provide world interactivity as certain NPCs may react to your background in dialogue etc.
As for attributes you’ll of course be able to edit these as well in the character creator. I’m doing my best to keep the rules as transparent as possible and visualizing the interrelationship between the attributes helps a bit. Note how updating a primary attribute causes the rest of the sheet to update etc.
Some players might be a bit off-put by the wall of numbers but we’ll try to add options for them as well (maybe an “auto complete” function?).
In general however, I think RPG fans enjoy a bit of rules crunch and I intend to deliver that.
Finally, here is a peek at the character editor. Nothing revolutionary here but I am proud of how modular the character models are. You can pretty much edit any aspect of them and this carries over to any outfit you might equip etc. It’s a small thing, but I think customization is a pretty big deal to a lot of players.
Be sure to check out the updated demo as it drops December 20th! I’m excited to see it any of you manage to learn the fate of the Santa Fury!
To stay posted, be sure to follow the Skald Twitter and Discord and wishlist on Steam if you haven’t already!