Colony Ship: A Post-Earth Role-playing Game New Location - The Habitat

Following a bit of a delay, Iron Tower Studio brings us a new early access update for their Colony Ship RPG. The update invites us to explore The Habitat, the biggest of the game's locations that, together with all the previous content, constitutes about 60% of the final game.

We also get an updated roadmap that tells us to expect the full release in about a year. Check it out:

After a three-month delay, the Habitat is finally ready to be released. It's an important milestone that adds one of the most important and biggest locations to the game and marks the end of chapter 2. As of right now, 60% of the content is done.

In the Habitat you finally get to meet the three main factions (the Brotherhood of Liberty, Church of the Elect, and Protectors of the Mission) and see what they're all about, meet the faction party members who'll join one once you're ready to proceed to the ECLSS, and learn more about the machine you found in the Armory. Unlike the Pit, the Habitat is more about diplomacy (read scheming and plotting) and setting up the playing board for future branching.

While the current stage's content is done (you'll return to the Habitat once you're ready to deliver the machine, which will unlock new quests), we'll continue improving the visuals, adding minor conversations and expanding the existing ones throughout the development, so it will be an ongoing project. Anything you wish to see there (I assume you know by now what we can and cannot do), let us know.

The delay forced us to re-evaluate the remaining workload and update the 'roadmap':
  • End of Jul - ECLSS and the maintenance deck
  • End of Oct - The Pit (chapter 3 content)
  • End of Dec - Heart (the mutant town)
  • End of Feb - Hydroponics (Yellow and Red Zones), Mission Control (lower levels)
  • End of Apr - The Armory (level 3), Bridge and the end of chapter 3, all locations are done.
  • End of Jun - Endgame (chapter 4)
It's a safe schedule that gives plenty of time to each item. The only new locations on the list are the ECLSS, the mutant town (smaller than the Pit), and the Bridge. The other locations will be using the existing assets (and already animated creatures).

We apologize for the delay, of the Habitat and the final release. We did our best and worked non-stop since Christmas. We hope you'll like the end result and look forward to your feedback.